Motion for prize support overhaul in FNM
Posted: 30 Jul 2010, 23:40
One aspect of the cape fear games friday night magic that is not perfect is the prize support. I have a number of complaints. Note: there are a ton of things that are perfect but there perfect so I don't want those things to change so I didn't mention those things.
1. Splitting the finals of the casual event gets more total packs then playing it out. (12 pts @ 8 packs 9 pts@ 3 packs, 10 pts@ 6 packs)
This befuddles me alot. When I see this prize payout listed, it says to me that playing isn't encouraged, which I think is at odds with the whole idea of FNM. I understand that players are going to split in the finals, but I don't think the store needs to indirectly encourage it to the point where anyone who doesn't want to split will be frowned upon, or who will have to jump through hoops in match reporting to get the best amount of credit/packs.
2. The disparity between 4-0 and 3-1 is high. 8 packs for 4-0 (12 pts) 3 packs for 3-1 (9 pts). The one match seperating these two records is worth ~$20. I don't think that that is very intuitive. It does, however, make for very suspenseful finals matches if players decide to play it out, however I also think that one of the main concepts of friday night magic and the store is casual magic where payout is split fairly evenly and far down. This doesn't embody that to me.
3. The payouts are way crappier then on MTGO. A daily event on MTGO is about the best equivalent to a real life friday night magic. I understand that promo's seperate the two, but I can also play modo in my underwear and tell my mom that im cleaning my room while I play which is harder to pull off at cape fear games. Another note, packs on MTGO are worth much more then in real life, so that also distorts the value further in modos favor.
heres a standard modo payout
12 Points 11 Rise of the Eldrazi booster packs 3 QPs
9 Points 6 Rise of the Eldrazi booster packs 1 QPs
this is about 30% higher then our payouts. the payout for 3-1 is two times as much. I understand that we are not modo but it makes me feel like a chump when prizes are given out at the end of the day and I could have gotten alot better at modo. (but maybe less friends).
4. No overarching "league" or participation prize to make me feel cool and special for dedicating my time and energy to the wonderful cape fear games friday night magic events. Modo has QP's, as shown above for doing well. This is really cool and makes me feel happy about playing in modo. Getting to play in that event with the rocking promo at the end of every month makes me feel important, and adds to my drive to attend events, play well, and buy cards to do well.
Note: I understand that this isn't owed to me or the other players in the slightest. It would just be cool.
my roommate left oreos out on the table and im gonna go eat them,
walker
note: if you are reading this and you agree with any of it, please quote it or say go walker or do whatever. i think there is correlation with the amount of people who do that and the likelihood of these changes being implemented.
1. Splitting the finals of the casual event gets more total packs then playing it out. (12 pts @ 8 packs 9 pts@ 3 packs, 10 pts@ 6 packs)
This befuddles me alot. When I see this prize payout listed, it says to me that playing isn't encouraged, which I think is at odds with the whole idea of FNM. I understand that players are going to split in the finals, but I don't think the store needs to indirectly encourage it to the point where anyone who doesn't want to split will be frowned upon, or who will have to jump through hoops in match reporting to get the best amount of credit/packs.
2. The disparity between 4-0 and 3-1 is high. 8 packs for 4-0 (12 pts) 3 packs for 3-1 (9 pts). The one match seperating these two records is worth ~$20. I don't think that that is very intuitive. It does, however, make for very suspenseful finals matches if players decide to play it out, however I also think that one of the main concepts of friday night magic and the store is casual magic where payout is split fairly evenly and far down. This doesn't embody that to me.
3. The payouts are way crappier then on MTGO. A daily event on MTGO is about the best equivalent to a real life friday night magic. I understand that promo's seperate the two, but I can also play modo in my underwear and tell my mom that im cleaning my room while I play which is harder to pull off at cape fear games. Another note, packs on MTGO are worth much more then in real life, so that also distorts the value further in modos favor.
heres a standard modo payout
12 Points 11 Rise of the Eldrazi booster packs 3 QPs
9 Points 6 Rise of the Eldrazi booster packs 1 QPs
this is about 30% higher then our payouts. the payout for 3-1 is two times as much. I understand that we are not modo but it makes me feel like a chump when prizes are given out at the end of the day and I could have gotten alot better at modo. (but maybe less friends).
4. No overarching "league" or participation prize to make me feel cool and special for dedicating my time and energy to the wonderful cape fear games friday night magic events. Modo has QP's, as shown above for doing well. This is really cool and makes me feel happy about playing in modo. Getting to play in that event with the rocking promo at the end of every month makes me feel important, and adds to my drive to attend events, play well, and buy cards to do well.
Note: I understand that this isn't owed to me or the other players in the slightest. It would just be cool.
my roommate left oreos out on the table and im gonna go eat them,
walker
note: if you are reading this and you agree with any of it, please quote it or say go walker or do whatever. i think there is correlation with the amount of people who do that and the likelihood of these changes being implemented.