heath wrote:For the most part all of our prices in store are similar to what you would find online, but you get the benefit of supporting a local shop and of course get your product right away(unless you're special ordering).
Ok, for example, pre-ordering the Player's Handbook 3 through Amazon.com, I pay $23.07 with free two-day shipping to my door. The cover price is $34.95, so that's a 34% discount. Can you match (or come close to) that price? If so, I'll start ordering my RPGs through you. And, again, if you were able to carry a large in-store inventory of RPGs and hosted RPG events, I'd be willing to pay full cover price to support the store, but I don't honestly know if that's a financially supportable model (Fanboy Comics decided it wasn't).
As far as suggestions, again, I think there's a Catch-22, as the only way I can think of to drum up business for RPGs is to make the investment in stock and staff, so that you've got stuff to promote and people to promote it, but that means a risky investment in a model that's already failed, a couple of times (Fanboy Comics, Time2Game) in Wilmington. I can think of a couple of specific suggestions, though.
One is to run demos for specific RPG items you have in-stock. Fanboy used to try to run regular RPG demos on Wednesday nights, which I often ran, but they depended almost entirely on customer-volunteers (like me), which had two problems. First, the demos depended on outside personnel whose schedules Fanboy had no control over. When I wasn't running, I often tried to play, but frequently the scheduled GM had a last-minute conflict and canceled, or simply failed to show up. When I was running regularly, we usually got pretty good attendance (sometimes as many as a dozen people for a single session), but between two overseas deployments and a shifting work schedule, I had to stop running regularly, and Fanboy never seemed to be able to get anyone else to run on a regular basis. So, if you had a knowledgeable staffer running the demos, you could avoid that problem.
The second problem was that the volunteer GMs would run whatever game they were interested in running. I personally would sometimes run out-of-print games I liked, or my own home-brew RPG. Except for the annual D&D Games Day, there was never any attempt by Fanboy to make sure the games being demo'd were actually games they had in stock. So, even if the demo drummed up interest in a game, there was often little or no opportunity for Fanboy to profit. Of course, for a volunteer GM, Fanboy could hardly insist on running a particular game. Again, using a staffer to run a demo would solve that, as might asking for a volunteer to run a specific game, in addition to soliciting general demo volunteers. For example, when Atlas Games releases its latest supplement to All Flesh Must Be Eaten, you could have someone run a demo featuring that supplement the next week, with copies of the core book and the supplement in stock and prominently displayed. Even without new releases, you could feature rotating games featured with prominent in-store displays and scheduled demos, and when possible tie them into outside events (featuring horror RPGs near Halloween, sci-fi RPGs to coincide with a big sci-fi movie like Avatar, super-hero RPGs to coincide with a new comic book-based movie or a big comic book event, etc.).
That ties into my second suggestion. Fanboy never really promoted new RPG releases (other than the D&D 4E launch), certainly nowhere near the extent to which they promote comic book releases (understandable, given that comics are the core of their business). Even if you didn't carry a large inventory, I think it would be a good idea to maintain an RPG release schedule on your webpage, highlighting upcoming RPG releases (and eventually, even the ability to pre-order though the webpage), and maybe in-store displays or posters, or even just a "coming in next week" section on the white board. Anything to get people aware of all the RPGs that are out there, and get them to try something that isn't WotC or White Wolf. And, maybe, get some board and card gamers to try an RPG, and bring in some new gamers.
Outside of RPGs, an idea I've discussed with friends that I think might be a good idea would be to set up a dedicated minis painting area (you do have a lot of space in the store), with items like magnifying lamps that individual hobbyists might not have at home. You could also host minis painting demos and/or classes. The idea would be to encourage people to do their painting in the store. The more time they spend in the store, the more likely they are to look around and buy stuff you have, and, of course, when they run out of paint, or realize that the Orc Green Flesh would look really good there, or their X-Acto knife is getting dull...why, there's a whole bunch of painting supplies, right over there! And, if you have people having fun while they work on their minis in the store, you might get other folks interested in picking up the hobby.